As if there weren’t enough ludicrous rumours about video games turning children into obese zombies with the attention span of a mackeral/genocidal maniacs who take guns into school and scream “MULTI-KILL!” while they blast everyone in sight, apparently games are now “sexualising children,” according to a recent report produced for the home office.

That’s right: all that time staring at the back of Princess Peach’s head in Mario Kart Wii is turning little Timmy into a ball of red hot lust. The report, which was compiled by Big Brother psychologist Linda Papadopoulos, criticised games containing “highly sexual content,” alongside pornography and sexualised advertising slogans.

One of these games, Miss Bimbo, includes challenges such as obtaining breast augmentations in order to marry a wealthy man.

Before we consider why an important governmental report is being conducted by a celebrity instead of a real psychologist, we would like to point out that Miss Bimbo isn’t a game at all. It’s actually a social networking site with a few woeful minigames tacked onto it, which goes to show just how much Dr Papadopoulos knows about the industry that her report condemns.

If a game like Bayonetta was easily obtainable by children then we would understand where this report was coming from, but it isn’t, and we don’t.

Returning to the point that this report was compiled by someone whose job is to assess the mentality of people who don’t have a mentality, the government’s attitude towards one of its biggest potential sources of revenue is becoming increasingly bizarre. Already we’ve had bloody Supernanny collaborate with Parliament to assess whether  or not games are corrupting the youth in one form or another, the result being nothing other than a superfluous alteration of the way games are rated.

Additionally, the government continually fails to recognise British game development as a legitimate industry, despite worldwide acclaim for developers such as Edinburgh’s own Rockstar North, most recently creators of Grand Theft Auto IV.

Of course, all sorts of controversy surrounded GTA IV, but only because the government stubbornly refuses to let go of the belief that video games start with Mario and end with Sonic.
Next week we’ll be assessing Mumsnet’s review of Aliens vs Predator. It’s going to be a corker.

As many of you have probably experienced, gaming can be an expensive pastime/hobby/way of life, and if financially ravenous corporations like Activision and Nintendo have their way, prices are only going to rise. Already those ridiculous plastic instruments in your average Rock Band package will set you back around £100, and if you want to buy faux-wheels for Mario Kart Wii (which do NOTHING except make you look even more like an idiot) then you’re talking an additional £30 per wheel after purchasing the console, the game and the extra Wii-motes.

Of course, there are ways of making your evening’s entertainment less likely to suck your bank account dry. One method is simply to buy pre-owned games instead of shiny new ones. Alternatively, you can purchase a new game and, once you’ve completed it, sell it back to a retail store like Gamestation or CEX at a moderately reduced price. However, should you acquire your game from a digital distribution service like Steam or Direct2Drive, trading in your purchase is not an option. At least, not at present.

Step forward Green Man Gaming, the first digital distribution service to advocate digital trade-ins. The fact that nobody has considered this before might initially seem absurd, but there are very good reasons for why this has not been tried yet.

Game publishers are obviously not keen on outlets selling pre-owned games, as they don’t recieve any profits and consequently cannot afford the unicorn blood they need to survive. GMG have found a way around this, simply by giving the publishers a share of the profits of any game that is traded in and re-sold.

A more difficult issue facing GMG is that digital media does not decline in quality. Files can be corrupted and become worthless, but there is no box to scuff or manual to rest your coffee mug on, and so there is no relationship between the quality of the product and its price. Again, GMG claim to have a solution, in the form of a series of algorithms which determine the price of a pre-owned game.

GMG declined to comment on precisely how their pricing algorithms work (I suspect a roulette wheel or a dartboard is involved). Nevertheless, even if their pricing system is theoretically sound, it makes little sense to buy a new game when a pre-owned one is exactly the same in terms of quality and format. No purchases of new games means no trade-ins and resultantly no re-sales. Unless GMG can find a way to accept trade-ins not originally bought on their website, the lack of new game sales may well be where Green Man Gaming falls flat on its green face.