Yes, I know this screenshot have a "Move" Icon on it, and the review doesn't mention move.

No, I’m not going to go there. We all know what Tiger Woods did, and all the opinions that could possibly be held on the matter have been well and truly voiced, as have all the bad jokes that have surfaced since the incident. I’m as guilty as anyone else for participating in the worldwide mocking of one of the world’s greatest golfers, but right now I’m here to review a game, so let’s concentrate on that, shall we?

What I want to talk about is whether there’s any point whatsoever in buying this iteration of PGA Tour on the PS3. It’s been quite a while since I played a golf game other than the minigame on Wii Sports Resort, and I think this is somewhat understandable. After all, surely tapping the buttons on a gamepad pales in comparison to swinging a wii mote around.

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Charles and Camilla's new mode of transport might be described as overkill.

Before I get into this review properly, I have to say that whoever thought putting a stationary turret section in ArmA 2: Operation Arrowhead was a good idea deserves to be tied naked to a serengeti tree branch before having their dangly parts painted green and introduced to a hungry giraffe.

Such an obscure and elaborate torture might seem unnecessary, but turret sections are irritating enough in the least realistic of shooting games. Not only are they enormously dull, they show a distinct lack of imagination on the part of the developer. But in a Military Simulator, where jet fighters and anti-air turrets actually work as they do in the real world, it’s an experience liable to have you pulling your own fingernails out with your teeth in frustration.

Read the full review here.

Ship-tipping, the explosive nautical equivalent of cow-tipping.

Even though this is only a preview, I think it’s safe to say that Commander: Conquest of the Americas will have some of the best looking water yet seen in a game. The campaign map shimmers a whole spectrum of blues, from the murky indigo of the mid-Atlantic to the crystalline colourings of the Caribbean.

I admit this is hardly the most important aspect of the spiritual successor to East India Company, but considering the game will revolve almost entirely around water, whether you’re sailing through it, trading across it, or fighting on it, it’s reassuring to know that Nitro Games have gone to the effort to make it look as realistic as possible.

Read the full preview here.

Review: Heroes of Newerth

No, I'm not sure what's going on either, but whatever it is, it's definitely green.

Any game that lets you play as a panda at least deserves a cursory glance. A game that lets you play as a panda and sixty-three other types of hero, on the other hand, deserves a damn long stare, preferably with your eyes screwed up and through a magnifying glass or another form of ocular enhancement. Heroes of Newerth is such a game, the latest in the increasingly popular genre of Multiplayer Online Battle Arena (MOBA) games.

The basic premise of the game pitches two teams of five players against one another, with the objective of both teams being to destroy their rival’s main base. Simple eh? That’s what I thought when I was stupid enough to dive right into the fray, disregarding the tutorial. I failed to acquire a single kill and experienced a cascade of insults from my frustrated team-mates.

Read the full review here.

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It's a sunny day in Settlersville, and God has got his magnifying glass.

It’s not often that playing a game results in a revelation. Usually the thought processes that occur while sat at a computer go little further than “there’s no way that guy shot me!” or “why the hell can’t I build any more tanks?” and let’s not forget the classic “ooh, that was a pretty explosion!”. But playing The Settlers 7 made me realise something that is all too often ignored in our modern world of immediacy and convenience. Put simply, bread is a real bitch to make.

To start with, you need space, a large amount of empty space on which to build a farm. Then you need grain fields, because it’s no good having fields full of grass. You can’t make bread out of grass, at least, none you would want to eat. Next you need a windmill… Wait, sorry I missed a step. Next you need workers for your grain fields, which means building some houses for them to live in, which in turn means you need a quarry and a woodcutter’s lodge to provide building materials. Oh yeah, and a sawmill to turn your wood-cuttings into planks. In fact, it might be an idea if you build all of those things first, because a farm made out of sticks and dandelions probably won’t last long. Once you’ve done all that, then you can build a windmill. Finally, unless you enjoy the taste of unprocessed flour, you need a baker to turn all that hard work into that most basic of foodstuffs. Told you it wasn’t easy.

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Never tell me the odds.

I must admit I’m quite fond of Achtung Panzer, simply because it has an absolutely brilliant name. It could be the worst game in the entire world, and I would still like it because, for some reason I can’t quite put my finger on, the name makes me giggle like an overexcited baby every time I run it through head.

Yet the strangely amusing name belies a very serious war-simulation that prides itself on historical accuracy in terms of just about everything it does. If attention to detail is what gets you up in the morning, Achtung Panzer will be the best alarm clock you’ve ever bought. Each soldier, tank, and artillery piece has a vast array of information regarding firepower, movement speed, armour penetration etc. The game even has a “unit viewer” which allows you to get up close and personal to every in-game model, so you can scrutinise just how realistic each unit’s representation is.

Read the full review here.

Please Reboot to Continue

Dramatic pose!

A franchise reboot is announced roughly every other day in Hollywood. Since 2000 virtually every Marvel superhero has undergone a makeover for the big screen, and with a recent proposal to reboot the reboot of the Spiderman franchise, the trend has reached a point of absurdity.

The notion of taking a flagging IP and giving it a swift kick up the backside isn’t exclusive to the hills of Los Angeles. The games industry is also familiar with remodelling a once-popular series in order to increase its market appeal. Prince of Persia has already been rebooted twice in the past decade and Lara Croft has been given so many facelifts it’s a wonder she isn’t permanently staring at the ceiling. As the number of rebooted games increases, I can’t help but wonder whether they come at the cost of originality.

Read the full article here.